Author-Branded Proof-of-Concept Solutions
Proposed for Prototyping
(aka IT-Products)
Basics of Project Authorial Tutorship Solutions Proposed:
(1) Very crystal-clear-detailing explanation targeting to showing how the prospective users are meant to interact with
functional audiovisual content which are critical to any given IT-Product design to stun a potential customers;
(2)
Very effective and secure collaboration among the project team members to avoid wasted
effort while creating any given IT-Product and to get rid of set of headaches (e.g. many developers sink bandwidth into coding elements that might not even make it into
the final prototype of mobile application).
IT-PRODUCTS PROTOTYPING
ENHANCED DEVELOPMENT & DEPLOYMENT:
- Emotional Experiences with Natural Interactions and Mimic Emotions in
UI Feedback;
- Enhancing and adapting visual and audible Functional Elements for Vibrant Color and Sound Therapy;
- User Journey Simplification with Linear Step-by-Step
User’s Interaction Flow and Progressive Disclosure;
- Content-Centered Experience with Clear Visual Hierarchy;
- Advanced Personalization of Tailored User Interface and Providing
Content Based not only on User Location but User’s Experience with
third-party applications downloaded;
- Enhancing limits for user-friendliness of artificial intelligence (AI) and machine learning development and integration with functions of IoT, Wearable and Instant Apps;
- Enhancing securitization functions with Touch ID or Face ID as a Replacement for Touch ID and Using Biometric Authentication;
- Enhancing integration of Virtual Emulated Reality (VER) technology in Augmented and Mixed Reality;
- 3D parallax effect animated graphics including videos (e.g. Adapting Video for Portrait Orientation and Short Attention Span);
- Conversational designing for More Sophisticated Voice Assistants and
Chat-bots As Assistants Integrated in Messaging Platforms;
- Offering more movements and enabling Functional SVG-Animations and parallax interactive design for 3D desktop experiences;
- Using enhanced-live texting and easy-go intuitive typography;
- Enhancing availability and usability for a broader audience and adopting for people with visual impairments (e.g. colorblindness);
- Progressive On-Line and Off-line boarding Experience enhancing game-like immersive and interactive opportunities for advertisement.
Brain Control Computer Interface Network:
Attractive Market Opportunities in BCCI-Networking
This report analyses the perspectives of the global Brain Control Computer Interface (BCCI) market and researches the BCCI development status, based upon the application of Bi-Visual Fluctuations Perception phenomenon and forecasting the potentiality of integrating with Brain Computer Interface (BCI).
Global-potentiality
Industrial aspects of Brain Control Computer Interface Market:
This
report, based on the prediction of global-potentiality BCCI-market and it is a
complete survey of the perspectives of BCCI Industry, covering various
aspects of prevailing market landscape. It accumulates comprehensive
information and research methodologies developed by the Author who had created
this study on the results obtained by applying several analytical tools such as
investment feasibility and investment return analysis addressing the BCCI pilot
project developing for BCI Global market in order to determine the
attractiveness of BCCI-Network market.
The BCCI-Network
Market addressing integrating with Brain Computer Interface (BCI) market is
characterized by constant technological innovation to keep pace with the
changing industrial needs. This Market report provides a detailed analysis of
worldwide markets for BCCI from 2013-2018 and provides extensive Industry
forecasts 2018-2025 by independent Author’s analysis, region, types,
and market segment by BCCI-Applications in Healthcare, Gaming and Entertainment,
Communication, Others.
Chapter: 1 INTRODUCTION
“Evolving
of the Global Brain Control Computer Interface Market evolving”
Chapter: 2 Bi-Visual (BiVis) ft. Bi-Audible (BiAud) Fluctuations
Perception
“The key next-generation BCCI
technologies and applications based upon BiVis-phenomena”
Chapter: 3 BiVis+BiAud-phenomena based
Applications
“The
main applications of BiVis-phenomena
and how it fits into the Brain Computer Interface (BCI) market (BCI-market)”
Chapter: 4 BiVis-phenomena-based project
piloting
The work-in-progress stage of BiVis-phenomena application
as the key of BCCI: planning, existing and successful demonstration
and pilot projects”
Chapter: 5 BCCI overcoming BCI
“The
key challenging Global BCCI overcoming BCI to become fully commercially viable”
Chapter: 6 Developments and
Commercialization
“BiVis-phenomena-based
applications development and commercialization depending on cost
reductions and seeking technological/application wise breakthroughs”
Chapter: 7 BCCI OUTLOOK
“The outlook for key emerging BCCI”
Chapter: 8 BCCI ft. BCI
“The difference performance characteristics of
BCCI and BCI created from established entities”
Chapter: 9 STUDY REPORT
“The Study report presenting 360-degree
overview and analysis of the competitive BCCI Global market”
Chapter: 10 ANALYSIS REPORT
“Helping organizations understand the
major threat and opportunities for BCCI-Market dealing”
Chapter: 11 IN-DEPTH ANALYSIS & KEY
DATA
“Providing
an in-depth analysis and key data on the specifics of BCCI Market”
Chapter: 12
“Thoroughly
researching and a valuing the source of guidance for companies and individuals
looking for comprehensive information concerning BiVis-phenomena”(RVO) Workplace:
Project Management for RVO-Workplace in
This report analyses the perspectives of the global Extranet
Networking development based on applying in-cloud emulation and virtualization
workstation computing by deploying Representative Virtual Office infrastructure
for small and medium enterprises in innovations-creating sector.
Chapter: 1 INTRODUCTION
1.1.
REPORT DESCRIPTION
1.2.
KEY BENEFITS FOR SHAREHOLDERS AND STAKEHOLDERS
1.3.
PROJECT RESEARCH METHODOLOGY
1.3.1.
Primary research
1.3.2.
Secondary research
1.3.3.
Analyst tools and models
1.3.4.
Market segmentation
Chapter: 2 EXECUTIVE SUMMARIES
2.1.
PERSPECTIVES
Chapter: 3 PROJECT-SCOPE MARKET OVERVIEW
3.1.
MARKET DEFINITION AND SCOPE
3.2.
KEY FINDINGS
3.2.1.
Top winning strategies
3.2.2.
Top investment pockets
3.2.3.
Top impacting factors
3.2.3.1.
Increase in adoption of handheld devices & smartphone for enterprise
computing
3.2.3.2.
Rise in demand for virtualization
3.2.3.3.
Increase in adoption of cloud-based solutions
3.2.3.4.
Representative Virtual Office infrastructure (RVO-infrastructure)
3.2.3.5.
Rise in adoption of hybrid cloud solutions for RVO-infrastructure
3.3. STRATEGIC FORCES
3.3.1.
Bargaining power of suppliers
3.3.2.
Bargaining power of buyers
3.3.3.
Project substitutes
3.3.4.
Project new entrants
3.3.5.
Project competitive rivalry
3.4. MARKET PLAYER POSITIONING
3.5.
MARKET DYNAMICS
3.5.1.
Drivers
3.5.1.1.
Increase in adoption of handheld devices & smartphones for enterprise virtual
computing
3.5.1.2.
Rise in demand for RVO-Virtualization
3.5.1.3.
Increase in adoption of RVO-cloud-based solutions
3.5.2.
Restraints
3.5.2.1.
High initial investment cost on systems & infrastructures
3.5.2.2.
Developing RVO-infrastructure for new opportunities
3.5.3.
New Opportunities
3.5.3.1.
Increase in demand for desktop-as-a-service (DaaS)
3.5.3.2.
Rise in adoption of hybrid cloud solutions
Chapter: 4 CLOUD-BASED RVO-MARKET BY
DEPLOYMENT MODEL
4.1.
OVERVIEW
4.2.
PRIVATE
4.2.1.
Key market trends
4.2.2.
Key growth factors and opportunities
4.2.3.
Market size and forecast, by region
4.3. GOING IN PUBLIC
4.3.1.
Key market trends
4.3.2.
Key growth factors and opportunities
4.3.3.
Market size and forecast, by region
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